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heres a pic

Oh; no clue why they did that lol it's not available on steam yet.

Bro that's messed up...I really wanted to try the newer demo... that old one was messed up and I couldn't get it to work properly.... but when is the full game coming out anyways??

What about the steam demo u mentioned... it says it's playable on steam now meaning the demo from the magfest...is it the 2026 one and I can't find it.

There is no demo available on Steam yet. Where are you seeing that it's playable on Steam now?

On the steam page it says it..I really wanna play this game bad...I grew up playing nes and remember how hard it was to get simons quest...I actually hadda get it from a video store that rented them...that was my secret way of getting hard 2 get nes games..im a very big fan of castlevania games and have played every one in existence!!id luv to play this new demo...there hasn't been a good castlevania game in years..yours looks really good and can't wait to get it.

There is nothing on the steam page saying there's a demo, just a community post saying that it was playable at MAGfest- but hopefully sometime soon we'll have a demo up!

Bro I have a pic that says there's a new steam demo but for some reason it won't let me upload pic to here.

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Ok nevermind I uploaded the pic...see were it says try out the steam demo now!!

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I’ve revisited this after a year and I can say that this is still an engaging game with a reasonable learning curve for the demo. It takes so many of the right cues of the second quest. I have a couple notes but after a year you may have addressed them.

First, one thing I really don’t like borrowed from the – other quest mentioned – are arbitrary platforms. There were a couple of places where the background looks like a platform, but is not. It is forgivable, but it detracts from the overall fairness of the game.

Second, candles that are ever so slightly out of reach of the whip while standing. This is something from Castlevania on the MSX and I really didn’t like it there, either.

Third, the forest level has entirely too many elements going on when you head toward the cave. It’s a bit disorienting sometimes and because blue and green are so close together on the color wheel, Simon doesn’t stand out from the background as prominently as would be ideal.

Ex. In the screenshot with the bee hive, you just about absolutely nailed it in the nearground (orange/yellow) which makes Simon’s colors pop because Simon is blue (orange’s complement).

The problem returns in the far-ground (purple, blue). You have the right idea in action. Blue/Violet are the complements of Yellow & Orange. The fore and near ground both pop against the farground, but the farground is not the thing on the screen we are trying to keep track of.

Lastly, this may be just because I’m getting old, Simon’s brightness is a bit too muted. Some literal brightening up would help him pop even against blue/purple.

All this being said, this is still a fantastic game and I am eager for an update and the next demo.

The music & sound are superb. The music is moody and the sound effects give on screen actions a sense of force behind him.

The graphics strike the right balance of chunky like an 8-bit game, but more detailed than was normally found on that generation of consoles.

Your level design and enemy placement is obviously well thought out. In particular the sahagin bridge is brilliant. You have the player and Simon experiencing the same jump scares simultaneously and the player has to harden their nerves and become the courageous hero Simon is to navigate across the bridge. That is just chef kiss.

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This is an old old demo. Like from 2021, and the game's been completely rewritten since then. There's not a current demo, so I can't really address any of these, sorry 😅 A lot of these issues have been addressed/adjusted/etc in that. The new version can be played at tradeshows/events like MAGfest, TMG, etc etc.

Oh okay. Bummer. Still, keep going!

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Will it ever come to gog? 🥺

I hope so. I always prefer to buy from GOG. Plus this would be a good addition to Amazon Luna.

😊👍

I’m not sure what is going wrong, but I don’t seem to be able to navigate the menu. I have an 8BitDo m30 controller, and a keyboard. Nothing seemed to work.

This demo is very old and has some picky input. You need to use xinput devices (Xbox controllers) if you’re using a gamepad, or use some sort of input emulation layer (steam for example can emulate xinput with any gamepad). Otherwise keyboard controls are directional pad, A S D and F. 

Thanks! It looks like using that controller stopped the keyboard from working, too. Weird. Anyway, I hoping you reach your goals!

Oh man, I finally got around to booting this up with my XBox controller just in time for the new demo. Holy Hades, this is great. You did so much to give this the feel of a multi-day puzzle RPG. You have the stiff, committed jumping controls that were challenging, but not so much of the pixel-perfect platforming. It’s a fair game, it doesn’t feel like you are trying to pad the runtime.

I don’t know if you did this intentionally or not, but when you are moving up/down on stairs, you have this kind of – illusion of depth. I have seen this called Wobble3D where you take a scene and flicker between two images taken in stereo.

If you did this on purpose, I would love you to take this further.

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