Does the game or will the game support fullscreen, 2x, 3x ?
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That's been implemented as of last month, however I am waiting to upload a new demo until after I have some more story based content to show
Also, is the slide move really suppose to go that far? It seems ridiculous to slide half way across the screen so fast when the character walks so slow. I'd say tone it down a lot and maybe give a powerup that lets you go farther.
Yes- while the slide is on by default in the demo, it's not part of the normal game. It's intended for a game mode that gives you the "Ninja-Esque Bandanna", which gives you sliding, backflips, etc. There are various gameplay modifiers that change how Simon attacks, moves, jumps, etc and provide a more tongue and cheek experience.
I find your work simply magnificent <3
Stuck at the spirit woods...
I'm pretty sure it's either not working at all, is at least a 6 arrow combo, or is a 5 arrow combo that doesn't end in right. Don't ask me how I know, lol.
Go left from Spirit Woods and you'll exit it. It's a looping room with no current combination to exit (there's nothing past it yet)
Options cannot be chosen via keyboard, it always starts new game and offer saveslot.
From known issues:
Options menu, and Map menu does nothing at the moment.
It's not featured at the moment. Just a placeholder for when it's available. (Part of the issues list on the game page)
Bug: the text in the textboxes remain so that when you talk to a new person, the new text overlays on the old text. Have to close the game entirely to get an old conversation to go away.
Love the game so far. Youve done some great work!
That’s actually a result of the surface issue- not entirely sure why it happens for some people and not others sadly. I had implemented a fix when I originally discovered it, but I’ll keep looking! Thank you
Bug: In the screen just right of town, at night, I fought a skeleton, a bone got thrown at me. I lost the last of my HP during that hit. I clipped somehow through the ground (diagonally hit a corner?), fell through the terrain, then fell forever. The screen then kept scrolling right to the far edge, and stopped at the scroll-to-next-area boundary.
Got a soft lock, and could not activate the UI at all to try to reset myself, had to escape out of the game.
The specific control I was suppose to press to activate the statue wasn't obvious to me, nor was the hitbox. It wouldn't be NES-authentic, but it might be useful to have a "press <xyz>" prompt on some of these things.