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Hello, 🙂

  My name is MadShmupper and I'm part of a group of developers working on porting games to handheld Linux devices. Our project is named PortMaster, and we have an active Discord server in which you are very welcome to come check out any time. 

  For the past couple of years, we've added a nice amount Gamemaker games to various Linux devices. Although these devices have some limitations with OpenGL, games that use GLES2 and SDL generally run very smoothly.

  We at PortMaster, firmly believe in reaching out to content creators/game authors like yourself to ask for consent in distributing their free game files within a ready to run port in PortMaster. Without your consent, the user will need to manually add their game files. 

 It would be fantastic if you could grant us permission to include your data.win of Outlawn within our packaged port as a ready to run game.  May we distribute the game file/s in question, please? 

 Your game would undoubtedly be a most excellent addition to these handheld devices!

Especially in a "ready to run" format. 

 You will of course be properly thanked and noted as game author/maker. PortMaster will be responsible for the ports maintenance should any be needed. However, as the creator, you are welcome to come check us out and have any say you'd like involving said port. 

  Please note that we are not looking to take monetary profit, nor take credit for any of the games we port. Our primary goal is to introduce more games to our beloved handheld devices, and showcase the creations of excellent devs such as  yourself. 

We're also branching out to other ARM platforms. We are growing🙂 

Thank you for any consideration that you may lend towards our request!

        Best regards, MadShmupper & Everyone at PortMaster

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Just discovered this, love the genre blending. Had a goofy smile when I realised the enemies could shoot each other :)

How did you handle player movement? It feels like something between free moving and grid-based, kinda similar to the NES ver of Pac-Man CE

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Thanks! I set movement up pretty much identically to Zelda 1’s, where the player is actually on an 8x8 grid that eases the player back onto the grid if they’re between snapping points! It’s kind of like having a grid of pegs you have to move between

I love this, the graphics, the gameplay, the fact you can make it look like an old arcade, a GB game, etc, its perfect.